On all projects shown, I was lead programmer and in charge of coordinating and integrating all assets such as 3D models, textures, sound, music and GUI/Interfaces. On many, I also had additional roles such as producing visual effects, sound, music, 3d modelling, texturing, web services and interface. (Projects listed in order of appearance)
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IOS GAME PROTOTYPES (R&D) 2011 Shockwave, Web |
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Two prototypes of kart & touring car style games on iPhone. My Roles: All code, placeholder models and interface art. Work in progress.
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High-end playable mockup. My Roles: All programming, visual effects, level design, character modelling rigging & animation, most 3D models & textures. Stock models: Large lumpy rock, broken archway, Unity prefab trees. |
SPITFIRE (Undisclosed) 2010 Unity, Web |
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High-end playable mockup. My Roles: All programming, visual effects, and sound. Bought models: Spitfire |
ICE SCULPTURE EXCAVATOR (Skive) 2009 Unity, Web |
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Interactive christmas demo - smash ice sculptures with fully controllable excavator. Video My Roles: All programming, sound design, visual effects, vehicle physics rigging. All 3d models and textures except excavator. Selected, edited & looped stock music. Bought models: Excavator |
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Test drive the Jackal off-road vehicle around an assault course, and navigate an army ambulance to a village through aftershocks in an earthquake zone. Ambulance: Video / Screenshots Jackal: Video / Screenshots My Roles: Technical planning, game design, all programming, physics, sound design, visual effects, art & vocal asset specification and integration, collaborated on level design. These games integrated into a larger seamless experience made up of over a dozen flash and video sections. In addition to producing these individual sections of work, I played a key role in the overall creative and technical planning of the entire project. Colleagues contributed: 3D Models and Textures, web services. |
YARD INVADERS (Self Published) 1999 Shockwave, Web |
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Early web game. Defend your back yard against space invaders by throwing apples. My Roles: Technical planning, game design, all programming, sound, music, graphics, animation, level design, web services.
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RUN RABBIT RUN (Self Published) 2003 Shockwave, Web |
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Early web game, pac-man style action game. My Roles: Technical planning, game design, all programming, sound, music, graphics, animation, level design, web services. |
VAMPIRE BOY (Self Published) 2000 Shockwave, Web |
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Early web game, halloween themed action/puzzle platformer. My Roles: Technical planning, game design, all programming, sound, music, graphics, animation, level design, web services. |
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TRANSFORMERS RESCUE THE AUTOBOTS (Hasbro / Skive) 2004 Shockwave, Web |
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Action/Puzzle Platformer. Find and reassemble autobots while fighting decepticons. Screenshots My Roles: Technical planning, game design, all programming, graphics, sound design, level design, 3D Modeling, texturing, animation for sprite rendering. Colleagues contributed: Title and instructions screen graphics.
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CRAZY RACING (Cartoon Network / Skive) 2008 Shockwave, Web |
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Cartoon-style racing game with many different, cars, environments and characters from popular cartoon network shows. Screenshots My Roles: Technical planning, game design, all programming, sound design. Colleagues: All 3D art, flash interface, music. |
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HOUSE (R&D) 2011 Shockwave, Web |
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SKYWALLS (Personal project) 2011 Unity, Web |
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YARD INVADERS II (Personal project) 2011 Unity, Web |
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My Roles: All design, code, graphics and visual effects, including shader programming.
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KINECT LOGO SMASH (R&D) 2011 Unity, Standalone Installation |
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Use your body to smash through the Skive logo, using the Kinect Sensor & Unity 3D. Video My Roles: All design, code, graphics and visual effects, including Kinect integration.
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KINECT MESH SCULPTING (R&D) 2011 Unity, Standalone Installation |
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Use your body to sculpt and lathe molten metal forms, using the Kinect Sensor & Unity 3D. Video My Roles: All design, code, graphics and visual effects, including Kinect integration.
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BOBSLEIGH (Undisclosed) 2010 Unity, Web |
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High-end playable mockup. My Roles: All design, code, graphics and visual effects.
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Produced by myself, including all video source recording, editing, video effects, music editing and mixing.
Music soundrack uses edited segments from:
Marcus Intalex feat. S.P.Y - Celestial Navigation
Calibre (feat MC. fats) - Drop it Down
Calibre - Say If You Love